Cosmic Carnage, known in Japan as Cyber Brawl (サイバーブロール?), is a 1994 2-D fighting game released for the Sega 32X add-on for the Sega Mega Drive/Genesis developed by Givro and published by Sega. It was one of the few original titles created for the add-on during its short life span.
Contents
[hide]
* 1 Story
* 2 Gameplay
* 3 Characters
o 3.1 Soldiers
o 3.2 Fugitives
* 4 See also
* 5 External links
[edit] Story
In an uncharted star system, a group of prisoners en route to a celestial space mine overpower the ship’s guards and take control of the ship, but during their breakout most of the ship’s controls are damaged.
After days of drifting, the criminals realise their only hope is to hijack another ship and use their distress signal to bring a military ship to their aid, a ship they then ram their own ship into. The impact however badly damages the both and destroys all but one of the escape pods, as well as killing all but four from each ship (eight in total) the few survivors fight for the final escape pod and a chance of survival.
[edit] Gameplay
The game was designed to use the Mega Drive’s six-button controller, along with Eternal Champions. Also like Eternal Champions, Cosmic Carnage is very difficult to compete against the CPU characters using the standard three button controller. With the six button controller you are given two buttons to kick, two buttons to punch and two to ‘provoke’ (taunt) with the ‘provoke’ attack differing depending on how fast you press the button.
Four of the characters use armor to assist them in battle, you may choose one of the two options (‘light’ or ‘heavy’) for each of the three armors (body armor, leg armor and arm armor) each providing the character with it’s own special move. For instance Zena-Lan can perform a whirlwind kick in light armor and an electric ground pound attack with the heavy armor. The armor can be torn off however, removing these attacks, a game play feature Sega would later use in the decade for their Fighting Vipers games.
A ‘Fatality’ can be achieved by using special moves to win a battle in the final round of each fight (special throws will not perform a fatality), something that Sega had already used in Eternal Champions and was created and popularized by Midway Games’ Mortal Kombat series. In Cosmic Carnage either the opponents head will explode, their arms will be cut off or they will be cut in half at the waist. Also included is a ‘zoom feature’ similar to the one used in SNK’s Art of Fighting and Samurai Showdown games that amongst other things, highlights faults with the game’s sprites.
Achieving a ‘good ending’ for a fighter is time based, so depending on how fast you kill your opponents, the more time there is left to escape to the life pod and to drift far enough away from the crashed ships, so the explosion won't hit you.
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