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 Since GNOME 2.0, a key focus of the project

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jancancook




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Join date : 2011-01-02

Since GNOME 2.0, a key focus of the project Empty
PostSubject: Since GNOME 2.0, a key focus of the project   Since GNOME 2.0, a key focus of the project Icon_minitimeThu Nov 10, 2011 5:55 pm

Since GNOME 2.0, a key focus of the project has been usability. To this end, the GNOME Human Interface Guidelines (HIG) were created. Following the guide, developers can create high-quality, consistent, and usable GUI programs, as it addresses everything from GUI design to recommended pixel-based layout of widgets.
During the 2.0 rewrite, many settings were deemed to be of little or no value to the majority of users and were removed. For instance, the preferences section of the Panel was reduced from a dialog of six tabs to one with two tabs. Havoc Pennington summarized the usability work in his 2002 essay "Free Software UI", emphasizing the idea that all preferences have a cost, and it is better to "unbreak the software" than to add a UI preference to do that:[19]
A traditional free software application is configurable so that it has the union of all features anyone's ever seen in any equivalent application on any other historical platform. Or even configurable to be the union of all applications that anyone's ever seen on any historical platform (Emacs *cough*). Does this hurt anything? Yes it does. It turns out that preferences have a cost. Of course, some preferences also have important benefits - and can be crucial interface features. But each one has a price, and you have to carefully consider its value. Many users and developers don't understand this, and end up with a lot of cost and little value for their preferences dollar.


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